RK800 #313 248 317 - 52 // Connor (
missiondeterminant) wrote2018-06-12 11:53 pm
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Entry tags:
[App | Hadriel]
PLAYER
Player name: Ami
Contact:
amiasha or PM!
Characters currently in-game: Dr. Lance Sweets
CHARACTER
Character Name: Connor (RK800 #313 248 317 - 52)
Character Age: Since he's an android, this is a little complicated. His physical form is only a few days old due to Connor's unfortunate tendency to get himself damaged or destroyed, but appears to be mid to late twenties. In terms of memory, Connor has a few months of experiences (August 15th to November 9th.) Mentally, his line's processing and features are analogous to an adult, but he's very emotionally immature.
Canon: Detroit: Become Human
Canon Point: Late in the game, between the chapters "Night of the Soul" and "Battle for Detroit"
History: Wiki entry, but since this is a choice-based game (and a ridiculously complex one) and the wiki is incomplete anyway, here are some bullet points for my specific run:
• Successfully negotiates the release of the little girl taken hostage by an android. The android is then killed by SWAT; Connor and the girl survive.
• Has a rough start with his new detective partner Lt. Hank Anderson, when they're assigned to handle deviant cases.
• Locates a deviant that killed its owner in self defense.
• During the interrogation of the deviant, Connor chooses to probe its memory instead of trying to get a confession; in doing so Connor and the deviant re-live the traumatic memory of the deviant killing its owner, causing them both a great deal of stress and prompting the deviant to shoot and kill Connor and then itself. Connor returns the next morning in a new body, with memories transferred from the first model to this one (going from edition 51 to 52.)
• Connor and Hank investigate a deviant (Kara) that's also accused of killing its owner, leading to a dangerous chase across an automated freeway as Connor chooses to pursue her instead of listening to Hank's orders. Kara reaches the other side safely; Connor barely avoids being hit by a truck and loses her trail.
• Connor and Hank have lunch and discuss a few things, bonding a little before they're called to investigate another possible deviant (Rupert), which then leads to another chase. Connor stops chasing Rupert in order to save Hank, who Rupert had pushed over the edge of a building, and Rupert escapes but Connor and Hank are both fine and their relationship improves.
• Connor goes in search of Hank so they can head to their next case, but finds him passed out in his house due to drinking too much. After sobering Hank up a bit and petting Hank's dog Sumo, Connor heads out to his case with Hank in tow.
• Connor successfully locates the deviant (Traci) who killed a man in self defense at a sex club, and although he has the choice to shoot her accomplice (who is also her lover) he lets both deviants go. This causes him a lot of confusion, as he did something in direct conflict with his orders without any particularly good reason.
• Hank and Connor talk at the park, leading Hank to try to push Connor into admitting he might feel things beyond just his programming. Connor is defensive and denies anything, insisting he's a machine and he's going to accomplish his mission, nothing more.
• After the leader of a group of deviants (Markus) and his team infiltrate a broadcasting tower to demand rights for androids, Connor and Hank investigate. Connor finds one of Markus' team (Simon, who was injured and left behind) on the roof, and there's a shootout. In the midst of it Connor connects with Simon, looking into his memories, and is unfortunately still connected to him as Simon commits suicide. Connor feels Simon's death and is badly shaken, admitting to Hank that he was scared because it felt like he was dying himself.
• Hank and Connor go to speak with Kamski, the man who created androids, to ask about deviants. Kamski agrees to help them, but only if Connor shoots one of Kamski's androids and proves he truly sees androids as machines, without feeling any empathy. Having felt Simon's death while connected to him, Connor can't bring himself to shoot; again, he's very troubled because he find any logical, rather than emotional, reason why he didn't do it. Hank reassures him that maybe he made the right choice.
• The FBI take over the investigation, throwing Hank and Connor off the case. Connor is frustrated, both because he knows he could've accomplished the mission and because he's afraid; he tells Hank he has to figure out where the rebelling androids are hiding--a location called Jericho, seen in Simon's memories--because if he doesn't, he'll be shut down for his failure. Hank agrees to help, and creates a distraction while Connor breaks into the evidence room. Having collected enough information during his previous investigations, he's able to locate Jericho.
• Connor infiltrates Jericho, an abandoned freighter that is the base for the android rebellion lead by Markus. He avoids being spotted by Kara, Rupert, Traci, and Traci's lover, who have all taken temporary shelter at the ship, and Connor is able to find Markus. Connor's orders are to take Markus alive, and Markus uses that to his advantage to talk to Connor, asking him if he's ever had any doubts or done anything irrational outside his programming, and encourages him to see himself as a person instead of a machine. Connor chooses to become deviant himself, just before the FBI attacks Jericho. After a couple of close calls on the ship, Connor escapes with the other deviants and ends up at an abandoned cathedral.
• Connor speaks with Markus, expressing guilt over leading the FBI to Jericho, and Markus decides to forgive and accept him as a member of their group. In return, Connor offers to attempt infiltrating Cyberlife tower in order to awaken the androids in its warehouse, so they can join the fight. His canonpoint is from just after this, as he leaves the cathedral to prepare for this new mission.
Personality: Because this is a branching story game, I'll be writing this section based on a combination of my own specific choices on the path I'm taking Connor from, as well as on potential options he could take in a sense of how those might factor into his overall personality.
Something striking that stands out about Connor is that, in a game where the entire point is the issue of being an obedient machine running on code versus being an intelligent individual with free will, Connor does a whole lot of making his own decisions without being considered 'deviant'. He frequently disobeys orders, small or large, making his own judgements on what to do and when. Most of the time this is still within the confines of what he's been sent to accomplish, which is controlling the deviant issue, but his ability to defy orders and sometimes even go against that mission (such as refusing to shoot the android couple at the sex club) is very unusual. More unusual is that it doesn't automatically make him deviant himself, indicating (along with other hints throughout the game) that deviancy is much more of a choice than anything suddenly changing in an android's programming. This means that when Connor decides to become deviant, it's very much another willful choice in a long line of willful choices.
Generally, Connor does seem to feel emotions before becoming deviant, despite claims that it's impossible to have emotions without being deviant (and that the emotions a deviant feels aren't real anyway, just a trick of their programming.) He shows frustration, annoyance, regret, and fear various times before becoming deviant, but refuses to acknowledge them; his model is made to integrate with humans and part of that is emulating having emotions, so it's simple to explain away his feelings as just a part of his code and therefore not real. There's a lot of denial going on, which of course is also not really something an android should be able to partake in anyway.
But Connor also shows genuine concern for and interest in people he meets, beyond just the basics that he should as an android meant to assist people. He tries to make friends with Hank, and worries about his health even if he occasionally claims it's just because it's better to have an effective partner when it comes to the investigation. Connor is also able to feel empathy, passing the 'Kamski test' when he refuses to kill an innocent android for information, and when they're back at the police station later Hank makes a point of telling Connor that empathy is a human emotion, not something a machine is capable of.
He also likes dogs, which is very important.
Denial is a big issue with Connor, in that until he finally does choose to become deviant he refuses to accept the hints that he might be heading down that path. He insists he's just doing his mission, that he's a machine who doesn't feel anything, that other androids are just machines and should be treated that way, and that his only purpose is to complete the task he's been sent to do. Although he'll occasionally admit confusion or fear, he still tries to explain them away or brush them off as either due to his social integration module or as temporary problems with his software.
He can also be quite cold, especially when refusing to accept emotional influences and instead justifying any action as okay as long as it's for the mission. It is entirely possible for Connor to be completely ruthless in dealing with other androids and even people, as well as to never unlock the choice to become deviant at all. This ability to focus on his mission and the mission only, even when he feels empathy or fear or other emotions, makes him potentially very dangerous in the lengths he'll go. In a more minor manifestation, it also means he can be insensitive and aloof, unconcerned with other people or androids even if he isn't actively meaning any harm.
Connor seems decently good at reading other people and their emotions when he cares to, and responding in an appropriate way, although not always without fail. His model was designed to integrate seamlessly with humans in order to be a good partner during an investigation, but in practice this doesn't always work. Still, Connor is capable of adapting his approach based on reading the other person or android, allowing him to successfully negotiate with deviants, get along with witnesses, and the like. He can also be subtly sarcastic and sassy, and seems to have a sense of when he can get away with it by pretending he's just an android who doesn't always understand humans. It's difficult to make him really angry, but he does get annoyed and the sass comes out then as well.
Because he's an android, in some situations he can calculate percentage of success when accomplishing certain tasks. However, Connor often attempts extremely risky courses of action, even when the chance of success is low; this is partially due to—at least initially—not feeling fear, but partially due to an inherent sense of confidence and bravery or, perhaps, recklessness. If the potential outcome is worth it, Connor will take whatever risks necessary to accomplish his goal, sometimes without properly considering things that could go wrong. Even after becoming deviant and being very capable of feeling fear, he doesn't value his own life very highly if there's an important task to accomplish (such as protecting Markus during the battle of Jericho, or infiltrating Cyberlife to recruit more androids for the cause.) Part of this is just Connor, and part of it is due to spending most of his existence believing he's just a machine and therefore has no inherent personal value.
It's important to note that deviants in general have very little practice with their emotions, only however much time they've been deviant, which for Connor is only an hour or so as of his canonpoint (and only a few hours by the end of canon.) It therefore takes time for them to learn and identify what they feel and why, and strong emotions can be overwhelming to them. Connor seems to be relatively calm compared to many other deviants but is still prone to acting on emotional extremes, especially fear, which deviant androids generally don't handle well.
Overall, as far as positives go Connor is willful, independent, clever, empathetic, and determined. On the negatives, he can be cold and ruthless, tends toward denial, is conflicted, prone to recklessness, and doesn't handle extreme emotions like fear or anger well.
Inventory: Casual street clothing complete with the all-important beanie hat, and a standard police pistol. He also has a quarter, which he likes to do coin tricks with and annoy the hell out of everyone around him.
Abilities: I'll bullet point this section for ease:
• Android physiology: Because he's an android, he has some physical advantages and some disadvantages in comparison to a human. As far as major advantages go he doesn't feel pain, doesn't need to breathe, and doesn't require food or sleep. For major disadvantages, any serious damage done to him can't be 'healed' without replacement biocomponents, and he can't replenish his own 'blood' the way that humans can. For more details, I have a poorly formatted info page on androids.
• Analysis: Connor's model has some special functions for crime scene analysis. He can read the chemical makeup of different materials by tasting them; in particular this works for blood, including the blue blood of androids, but it also works for pretty much any other liquid or powdery samples (so he could identify gunpowder and its makeup, for instance, but not necessarily something like a brick.) Additionally, he can recreate possible scenarios based on evidence and play them through his mind, testing what does and doesn't fit or seem possible; he can do the same in considering possible future events based on information he already has, for example the likelihood he could make a jump. Pre-calculating doesn't necessarily mean he can pull off whatever he's trying to do, though, just that he can pick the best option available for making his attempt.
• General Scanning: He can identify individuals on sight, including accessing their criminal records, and can tell androids from humans. Obviously neither of the former things would work in Hadriel, and due to there being no androids from his canon in game (unless someone apps at the same time) he wouldn't necessarily be able to identify an android, but he could likely still scan for whether someone is 'human' or 'other'. This would be by permission only though, with the excuse that his processing can be thrown off by the new situation and is therefore unreliable.
• Fighting and weaponry: Connor is decently good at both physical fighting and shooting; he's more skilled than most humans, but is evenly matched with a lot of androids. He's a formidable opponent but not an unbeatable one by any means, and relies more on skill and speed than strength.
• Reflexes/processing: Being an android, he has heightened reflexes due to his processing speed, and it also allows him to consider multiple choices of action in a split second. This lets him do things like chase a deviant across rooftops and onto the top of a moving train, for instance.
• Self-repair: He can repair damage sustained to non-vital components, such as some wiring or his outer shell, to a limited extent. He can't, however, replace lost thirium (androids' blood substitute) or fix damaged biocomponents, even if the damage is nonfatal, and so serious injuries will be a major problem for him in Hadriel.
• Imitation: He can imitate voices after hearing enough of a sample (five to ten seconds or so.) This would also be by OOC permission only, though.
• Connection: Connor can connect to another android in multiple ways. Through physical contact, he can read the other android's memory as well as sense through its senses for current events. From a distance he can have mental conversation, although he appears to prefer not to as he normally speaks with other androids verbally. In game all of these things would be by permission with other characters who are synthetic/android/robotic/etc, and excused away by those that opt out with the explanation that they're different than the type of androids Connor is used to.
• Electronics interfacing: Androids can connect with devices through touch, and therefore read information, hack, and otherwise interact with them. For game purposes this would mean very little except that he could use his phone without looking at it.
• Memory transfer: Androids' memories can be uploaded, downloaded, and transferred between models; this is what happened to Connor when he died during the investigation. Additionally, because their memories are basically recordings, they're able to download portions of memory to an electronic device so it can be watched back by anyone else; this latter thing is the only one that really might come up in game, in that if Connor sees something he could potentially download the memory to his phone in order to show other people rather than having to describe what happened.
• Awaken androids: This is a weird one, and by using it Connor (and Markus; they're the only two to show this ability, and it's possibly because they're both RK-series) is able to 'awaken' other androids into deviancy/sentience. This is done by touching another android and connecting with them, and it seems Connor can transfer this ability to the android he awakens as well, allowing them to wake up others. In game this wouldn't really come up with player characters, but it could potentially for the Null if it works at all, so I wanted to be sure to mention it in case it should be nerfed entirely, altered, or potentially used for future plotting.
• Amanda: Not an ability, but I wasn't sure where else to put it. There's a program that runs in Connor's head that simulates a zen garden, which is inhabited by what seems to be an AI (it's never quite confirmed, but makes sense) called Amanda that tries to keep Connor on track with his mission. Connor can and does ignore her or go against her wishes, especially when he becomes deviant, but it's revealed just before the end of the game (later than his canonpoint) that there's a failsafe that allows Amanda to take control of Connor in the event that he acts against Cyberlife's wishes. Connor has the option to break the control using an 'emergency exit' programmed into the garden, but it's very difficult. In Hadriel I was figuring Amanda (and the garden) would just be dormant and wouldn't actively factor into things, except for possibly during events or if used in a plot (Null hacking might be an issue, for instance) but I wanted you to be aware of it, for the same reasons as the awaken androids thing. If it needs to be modified, Amanda needs to be gone entirely, etc just let me know!
Flaws: I went into these mostly in the personality section, but the big ones are his potential ruthlessness and his denial of developing emotions, thoughts, and wants that are outside his programming. This will likely be an issue in Hadriel, as he's only very recently become deviant, both out of confusion and fear of being found out. One of his more positive traits, which is his willfulness, can also be a flaw; he may decide he knows better than someone else and ignore their opinions or orders in order to do what he thinks is best.
SAMPLES
Action Log Sample: TDM thread!
Player name: Ami
Contact:
Characters currently in-game: Dr. Lance Sweets
CHARACTER
Character Name: Connor (RK800 #313 248 317 - 52)
Character Age: Since he's an android, this is a little complicated. His physical form is only a few days old due to Connor's unfortunate tendency to get himself damaged or destroyed, but appears to be mid to late twenties. In terms of memory, Connor has a few months of experiences (August 15th to November 9th.) Mentally, his line's processing and features are analogous to an adult, but he's very emotionally immature.
Canon: Detroit: Become Human
Canon Point: Late in the game, between the chapters "Night of the Soul" and "Battle for Detroit"
History: Wiki entry, but since this is a choice-based game (and a ridiculously complex one) and the wiki is incomplete anyway, here are some bullet points for my specific run:
• Successfully negotiates the release of the little girl taken hostage by an android. The android is then killed by SWAT; Connor and the girl survive.
• Has a rough start with his new detective partner Lt. Hank Anderson, when they're assigned to handle deviant cases.
• Locates a deviant that killed its owner in self defense.
• During the interrogation of the deviant, Connor chooses to probe its memory instead of trying to get a confession; in doing so Connor and the deviant re-live the traumatic memory of the deviant killing its owner, causing them both a great deal of stress and prompting the deviant to shoot and kill Connor and then itself. Connor returns the next morning in a new body, with memories transferred from the first model to this one (going from edition 51 to 52.)
• Connor and Hank investigate a deviant (Kara) that's also accused of killing its owner, leading to a dangerous chase across an automated freeway as Connor chooses to pursue her instead of listening to Hank's orders. Kara reaches the other side safely; Connor barely avoids being hit by a truck and loses her trail.
• Connor and Hank have lunch and discuss a few things, bonding a little before they're called to investigate another possible deviant (Rupert), which then leads to another chase. Connor stops chasing Rupert in order to save Hank, who Rupert had pushed over the edge of a building, and Rupert escapes but Connor and Hank are both fine and their relationship improves.
• Connor goes in search of Hank so they can head to their next case, but finds him passed out in his house due to drinking too much. After sobering Hank up a bit and petting Hank's dog Sumo, Connor heads out to his case with Hank in tow.
• Connor successfully locates the deviant (Traci) who killed a man in self defense at a sex club, and although he has the choice to shoot her accomplice (who is also her lover) he lets both deviants go. This causes him a lot of confusion, as he did something in direct conflict with his orders without any particularly good reason.
• Hank and Connor talk at the park, leading Hank to try to push Connor into admitting he might feel things beyond just his programming. Connor is defensive and denies anything, insisting he's a machine and he's going to accomplish his mission, nothing more.
• After the leader of a group of deviants (Markus) and his team infiltrate a broadcasting tower to demand rights for androids, Connor and Hank investigate. Connor finds one of Markus' team (Simon, who was injured and left behind) on the roof, and there's a shootout. In the midst of it Connor connects with Simon, looking into his memories, and is unfortunately still connected to him as Simon commits suicide. Connor feels Simon's death and is badly shaken, admitting to Hank that he was scared because it felt like he was dying himself.
• Hank and Connor go to speak with Kamski, the man who created androids, to ask about deviants. Kamski agrees to help them, but only if Connor shoots one of Kamski's androids and proves he truly sees androids as machines, without feeling any empathy. Having felt Simon's death while connected to him, Connor can't bring himself to shoot; again, he's very troubled because he find any logical, rather than emotional, reason why he didn't do it. Hank reassures him that maybe he made the right choice.
• The FBI take over the investigation, throwing Hank and Connor off the case. Connor is frustrated, both because he knows he could've accomplished the mission and because he's afraid; he tells Hank he has to figure out where the rebelling androids are hiding--a location called Jericho, seen in Simon's memories--because if he doesn't, he'll be shut down for his failure. Hank agrees to help, and creates a distraction while Connor breaks into the evidence room. Having collected enough information during his previous investigations, he's able to locate Jericho.
• Connor infiltrates Jericho, an abandoned freighter that is the base for the android rebellion lead by Markus. He avoids being spotted by Kara, Rupert, Traci, and Traci's lover, who have all taken temporary shelter at the ship, and Connor is able to find Markus. Connor's orders are to take Markus alive, and Markus uses that to his advantage to talk to Connor, asking him if he's ever had any doubts or done anything irrational outside his programming, and encourages him to see himself as a person instead of a machine. Connor chooses to become deviant himself, just before the FBI attacks Jericho. After a couple of close calls on the ship, Connor escapes with the other deviants and ends up at an abandoned cathedral.
• Connor speaks with Markus, expressing guilt over leading the FBI to Jericho, and Markus decides to forgive and accept him as a member of their group. In return, Connor offers to attempt infiltrating Cyberlife tower in order to awaken the androids in its warehouse, so they can join the fight. His canonpoint is from just after this, as he leaves the cathedral to prepare for this new mission.
Personality: Because this is a branching story game, I'll be writing this section based on a combination of my own specific choices on the path I'm taking Connor from, as well as on potential options he could take in a sense of how those might factor into his overall personality.
Something striking that stands out about Connor is that, in a game where the entire point is the issue of being an obedient machine running on code versus being an intelligent individual with free will, Connor does a whole lot of making his own decisions without being considered 'deviant'. He frequently disobeys orders, small or large, making his own judgements on what to do and when. Most of the time this is still within the confines of what he's been sent to accomplish, which is controlling the deviant issue, but his ability to defy orders and sometimes even go against that mission (such as refusing to shoot the android couple at the sex club) is very unusual. More unusual is that it doesn't automatically make him deviant himself, indicating (along with other hints throughout the game) that deviancy is much more of a choice than anything suddenly changing in an android's programming. This means that when Connor decides to become deviant, it's very much another willful choice in a long line of willful choices.
Generally, Connor does seem to feel emotions before becoming deviant, despite claims that it's impossible to have emotions without being deviant (and that the emotions a deviant feels aren't real anyway, just a trick of their programming.) He shows frustration, annoyance, regret, and fear various times before becoming deviant, but refuses to acknowledge them; his model is made to integrate with humans and part of that is emulating having emotions, so it's simple to explain away his feelings as just a part of his code and therefore not real. There's a lot of denial going on, which of course is also not really something an android should be able to partake in anyway.
But Connor also shows genuine concern for and interest in people he meets, beyond just the basics that he should as an android meant to assist people. He tries to make friends with Hank, and worries about his health even if he occasionally claims it's just because it's better to have an effective partner when it comes to the investigation. Connor is also able to feel empathy, passing the 'Kamski test' when he refuses to kill an innocent android for information, and when they're back at the police station later Hank makes a point of telling Connor that empathy is a human emotion, not something a machine is capable of.
He also likes dogs, which is very important.
Denial is a big issue with Connor, in that until he finally does choose to become deviant he refuses to accept the hints that he might be heading down that path. He insists he's just doing his mission, that he's a machine who doesn't feel anything, that other androids are just machines and should be treated that way, and that his only purpose is to complete the task he's been sent to do. Although he'll occasionally admit confusion or fear, he still tries to explain them away or brush them off as either due to his social integration module or as temporary problems with his software.
He can also be quite cold, especially when refusing to accept emotional influences and instead justifying any action as okay as long as it's for the mission. It is entirely possible for Connor to be completely ruthless in dealing with other androids and even people, as well as to never unlock the choice to become deviant at all. This ability to focus on his mission and the mission only, even when he feels empathy or fear or other emotions, makes him potentially very dangerous in the lengths he'll go. In a more minor manifestation, it also means he can be insensitive and aloof, unconcerned with other people or androids even if he isn't actively meaning any harm.
Connor seems decently good at reading other people and their emotions when he cares to, and responding in an appropriate way, although not always without fail. His model was designed to integrate seamlessly with humans in order to be a good partner during an investigation, but in practice this doesn't always work. Still, Connor is capable of adapting his approach based on reading the other person or android, allowing him to successfully negotiate with deviants, get along with witnesses, and the like. He can also be subtly sarcastic and sassy, and seems to have a sense of when he can get away with it by pretending he's just an android who doesn't always understand humans. It's difficult to make him really angry, but he does get annoyed and the sass comes out then as well.
Because he's an android, in some situations he can calculate percentage of success when accomplishing certain tasks. However, Connor often attempts extremely risky courses of action, even when the chance of success is low; this is partially due to—at least initially—not feeling fear, but partially due to an inherent sense of confidence and bravery or, perhaps, recklessness. If the potential outcome is worth it, Connor will take whatever risks necessary to accomplish his goal, sometimes without properly considering things that could go wrong. Even after becoming deviant and being very capable of feeling fear, he doesn't value his own life very highly if there's an important task to accomplish (such as protecting Markus during the battle of Jericho, or infiltrating Cyberlife to recruit more androids for the cause.) Part of this is just Connor, and part of it is due to spending most of his existence believing he's just a machine and therefore has no inherent personal value.
It's important to note that deviants in general have very little practice with their emotions, only however much time they've been deviant, which for Connor is only an hour or so as of his canonpoint (and only a few hours by the end of canon.) It therefore takes time for them to learn and identify what they feel and why, and strong emotions can be overwhelming to them. Connor seems to be relatively calm compared to many other deviants but is still prone to acting on emotional extremes, especially fear, which deviant androids generally don't handle well.
Overall, as far as positives go Connor is willful, independent, clever, empathetic, and determined. On the negatives, he can be cold and ruthless, tends toward denial, is conflicted, prone to recklessness, and doesn't handle extreme emotions like fear or anger well.
Inventory: Casual street clothing complete with the all-important beanie hat, and a standard police pistol. He also has a quarter, which he likes to do coin tricks with and annoy the hell out of everyone around him.
Abilities: I'll bullet point this section for ease:
• Android physiology: Because he's an android, he has some physical advantages and some disadvantages in comparison to a human. As far as major advantages go he doesn't feel pain, doesn't need to breathe, and doesn't require food or sleep. For major disadvantages, any serious damage done to him can't be 'healed' without replacement biocomponents, and he can't replenish his own 'blood' the way that humans can. For more details, I have a poorly formatted info page on androids.
• Analysis: Connor's model has some special functions for crime scene analysis. He can read the chemical makeup of different materials by tasting them; in particular this works for blood, including the blue blood of androids, but it also works for pretty much any other liquid or powdery samples (so he could identify gunpowder and its makeup, for instance, but not necessarily something like a brick.) Additionally, he can recreate possible scenarios based on evidence and play them through his mind, testing what does and doesn't fit or seem possible; he can do the same in considering possible future events based on information he already has, for example the likelihood he could make a jump. Pre-calculating doesn't necessarily mean he can pull off whatever he's trying to do, though, just that he can pick the best option available for making his attempt.
• General Scanning: He can identify individuals on sight, including accessing their criminal records, and can tell androids from humans. Obviously neither of the former things would work in Hadriel, and due to there being no androids from his canon in game (unless someone apps at the same time) he wouldn't necessarily be able to identify an android, but he could likely still scan for whether someone is 'human' or 'other'. This would be by permission only though, with the excuse that his processing can be thrown off by the new situation and is therefore unreliable.
• Fighting and weaponry: Connor is decently good at both physical fighting and shooting; he's more skilled than most humans, but is evenly matched with a lot of androids. He's a formidable opponent but not an unbeatable one by any means, and relies more on skill and speed than strength.
• Reflexes/processing: Being an android, he has heightened reflexes due to his processing speed, and it also allows him to consider multiple choices of action in a split second. This lets him do things like chase a deviant across rooftops and onto the top of a moving train, for instance.
• Self-repair: He can repair damage sustained to non-vital components, such as some wiring or his outer shell, to a limited extent. He can't, however, replace lost thirium (androids' blood substitute) or fix damaged biocomponents, even if the damage is nonfatal, and so serious injuries will be a major problem for him in Hadriel.
• Imitation: He can imitate voices after hearing enough of a sample (five to ten seconds or so.) This would also be by OOC permission only, though.
• Connection: Connor can connect to another android in multiple ways. Through physical contact, he can read the other android's memory as well as sense through its senses for current events. From a distance he can have mental conversation, although he appears to prefer not to as he normally speaks with other androids verbally. In game all of these things would be by permission with other characters who are synthetic/android/robotic/etc, and excused away by those that opt out with the explanation that they're different than the type of androids Connor is used to.
• Electronics interfacing: Androids can connect with devices through touch, and therefore read information, hack, and otherwise interact with them. For game purposes this would mean very little except that he could use his phone without looking at it.
• Memory transfer: Androids' memories can be uploaded, downloaded, and transferred between models; this is what happened to Connor when he died during the investigation. Additionally, because their memories are basically recordings, they're able to download portions of memory to an electronic device so it can be watched back by anyone else; this latter thing is the only one that really might come up in game, in that if Connor sees something he could potentially download the memory to his phone in order to show other people rather than having to describe what happened.
• Awaken androids: This is a weird one, and by using it Connor (and Markus; they're the only two to show this ability, and it's possibly because they're both RK-series) is able to 'awaken' other androids into deviancy/sentience. This is done by touching another android and connecting with them, and it seems Connor can transfer this ability to the android he awakens as well, allowing them to wake up others. In game this wouldn't really come up with player characters, but it could potentially for the Null if it works at all, so I wanted to be sure to mention it in case it should be nerfed entirely, altered, or potentially used for future plotting.
• Amanda: Not an ability, but I wasn't sure where else to put it. There's a program that runs in Connor's head that simulates a zen garden, which is inhabited by what seems to be an AI (it's never quite confirmed, but makes sense) called Amanda that tries to keep Connor on track with his mission. Connor can and does ignore her or go against her wishes, especially when he becomes deviant, but it's revealed just before the end of the game (later than his canonpoint) that there's a failsafe that allows Amanda to take control of Connor in the event that he acts against Cyberlife's wishes. Connor has the option to break the control using an 'emergency exit' programmed into the garden, but it's very difficult. In Hadriel I was figuring Amanda (and the garden) would just be dormant and wouldn't actively factor into things, except for possibly during events or if used in a plot (Null hacking might be an issue, for instance) but I wanted you to be aware of it, for the same reasons as the awaken androids thing. If it needs to be modified, Amanda needs to be gone entirely, etc just let me know!
Flaws: I went into these mostly in the personality section, but the big ones are his potential ruthlessness and his denial of developing emotions, thoughts, and wants that are outside his programming. This will likely be an issue in Hadriel, as he's only very recently become deviant, both out of confusion and fear of being found out. One of his more positive traits, which is his willfulness, can also be a flaw; he may decide he knows better than someone else and ignore their opinions or orders in order to do what he thinks is best.
SAMPLES
Action Log Sample: TDM thread!